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Activate: Games for Learning American English

EN Language, Linguistics & Writing 3 years ago 1218
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Washington, D.C., 2013. — vi, 110 p. — ISBN 978–1–624–25016–3.Activate: Games for Learning American English is a collection of games for the language classroom. The games in Activate offer practice with vocabulary, grammatical patterns, and interaction skills in a learner-centered, low stress environment. The games provide opportunities to talk informally and to think creatively.
Each chapter in this book is accompanied by a set of materials to allow you to immediately use the games presented in this book:
Board Games: 11 ready-to-use game boards.
Picture This Cards: 24 Picture This cards, each containing six thematically related pictures on one side and six corresponding questions for discussion on the opposite side.
Guess What? Cards: 24 Guess What? cards, each side containing a topic followed by six related words. Each card contains topics at two levels: basic (+) and advanced (++).
Word Bricks: 140 Word Bricks, a collection of nouns, verbs, adjectives, adverbs, prepositions, and articles.
In addition to the collection of games included in Activate, you can also create your own materials to build your collection. In the final section of each chapter, the DIY! (Do-It-Yourself) section, you will find a short introduction to making your own games, followed by a description of the materials that you will need to do so. In addition, you will find step-by-step instructions for how to involve your students in the creation of an expanded collection of games.

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